Immersive & Medical Technologies

Augmented reality is upending many industrial sectors by offering a new way to perceive the environment.

Labo bcom - technologies immersives
© Fred Pieau
Healthcare applications are one promising example.

With its expertise in computer vision, pose estimation, and 3D visualization, the Immersive & Medical Technologies lab designs components and platforms to augment the experiences of professionals and strengthen their effectiveness, particularly through augmented reality and virtual reality, in fields like industry and health. Users are at the heart of its thinking and its work, from the definition of needs to the testing of developed technologies. In the field of health care, the lab works with its medical partners on key technologies like image processing and medical videos, connectivity, and interoperability.

products & services
Dicom Family - teaser produit - bcom DICOM family

Interoperability, anonymization, and standardization

Annotate - teaser produit - bcom b<>com Annotate

A surgical workflow editor and analytics tool

scientific publications

11.07.2016

Unconstrained Gaze Estimation Using Random Forest Regression Voting

In this paper we address the problem of automatic gaze estimation using a depth sensor under unconstrained head pose motion and large user-sensor distances. To achieve robustness, we formulate this problem as a regression problem. To solve the task in hand, we propose to use a regression forest according to their high ability of generalization by handling large training set. We train our trees on…

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11.07.2016

Head Pose Free 3D Gaze Estimation Using RGB-D Camera

In this paper, we propose an approach for 3D gaze estimation under head pose variation using RGB-D camera. Our method uses a 3D eye model to determine the 3D optical axis and infer the 3D visual axis. For this, we estimate robustly user head pose parameters and eye pupil locations with an ensembles of randomized trees trained with an important annotated training sets. After projecting eye pupil…

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11.04.2016

Awareness Model for Asymmetric Remote Collaboration in Mixed Reality

Being able to collaborate remotely with other people can provide valuable capabilities in performing tasks that require multiple users to be achieved. Moreover, Mixed Reality (MR) technologies are great tools to develop new kinds of applications with more natural interactions and perception abilities compared to classical desktop setups. In this thesis, we propose to improve remote collaboration…

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11.02.2016

Plasticity for User Interfaces in Mixed Reality

This PhD thesis focuses on plasticity for Mixed Reality (MR) User interfaces, which includes Virtual Reality (VR), Augmented Reality (AR) and Augmented Virtuality (AV) applications. Plasticity refers to the capacity of an interactive system to withstand variations of both the system physical characteristics and the environment while preserving its usability. Usability continuity of a plastic…

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