virtual reality

2nd place for the IRT b<>com at the 3DUI Contest

The IEEE 3D User Interface and IEEE Virtual Reality conference was held in Greenville from March 19 to 23, with nearly 500 international researchers attending. At this event, b<>com took part in the 3DUI Contest, which each year sees the world's top research laboratories (University of Rio Grande do Sul, EPFL, University of São Paulo, Virgina Tech, etc.) compete in a 3D interaction challenge.
2nd place for the IRT b<>com at the 3DUI Contest

Record crowd at the Moscone Center in San Francisco

Game Developers Conference 2016: The Year of Virtual Reality

The Game Developers Conference brought more than 30,000 video game developers to San Francisco this year. With a growing market of over $90 billion last year, the video game industry is rapidly evolving. The virtual reality trend that began last year has clearly kicked into high gear! Jérôme Royan, immersive interactions expert at b<>com, was our reporter on the scene.
Game Developers Conference 2016: The Year of Virtual Reality

Live from MWC 2016: the latest trends and technos

Among massive announcements by market leaders, media stunts and the profusion of solutions showcased in Barcelona, you might get lost. Our experts present at MWC share some insights of the technogical progress and latest market developments. Highlights in pictures.
Live from MWC 2016: the latest trends and technos

CES 2016 as seen by b<>com's experts

From January 6 through 9, the most important high-tech event of the year was held in Las Vegas. 223,000m2 of exhibits, 3600 exhibitors, and over 170,000 visitors. Three of our experts, Nicolas Dallery, Philippe Lemonnier, and Ludovic Noblet was on-site. After the reporting of live photos that showed the increasing presence of connected objects, it's their turn to share with us the major trends of the 2016 edition as seen through the eyes of b<>com.
CES 2016 as seen by b<>com's experts