virtual reality

Lytro

Virtual Reality: Fashion Statement or Technological Skill?

According to the firm Digi Capital, the virtual reality market is expected to reach €30 billion by 2020. At a moment when more and more headsets are coming on the market, we put questions to Ludovic Noblet, Director of Hypermedia at b<>com, about the technology that's shaking up a number of industries.
Virtual Reality: Fashion Statement or Technological Skill?

2nd place for the IRT b<>com at the 3DUI Contest

The IEEE 3D User Interface and IEEE Virtual Reality conference was held in Greenville from March 19 to 23, with nearly 500 international researchers attending. At this event, b<>com took part in the 3DUI Contest, which each year sees the world's top research laboratories (University of Rio Grande do Sul, EPFL, University of São Paulo, Virgina Tech, etc.) compete in a 3D interaction challenge.
2nd place for the IRT b<>com at the 3DUI Contest

Record crowd at the Moscone Center in San Francisco

Game Developers Conference 2016: The Year of Virtual Reality

The Game Developers Conference brought more than 30,000 video game developers to San Francisco this year. With a growing market of over $90 billion last year, the video game industry is rapidly evolving. The virtual reality trend that began last year has clearly kicked into high gear! Jérôme Royan, immersive interactions expert at b<>com, was our reporter on the scene.
Game Developers Conference 2016: The Year of Virtual Reality