virtual reality

From left to right, Yann Cariou, Thomas Boggini and Quentin Merle.

Green Hill Studio: Initial Results Are In

Last June, b<>com announced the birth of its very first spin-off: Green Hill Studio. Created by Thomas Boggini, a former Lab Manager at b<>com, the start-up began developing collaborative virtual reality experiences. Thomas looks back at the past few months and their first steps, challenges, and opportunities.
Green Hill Studio: Initial Results Are In

Back from AWE 2018!

Munich, the European core of Industry 4.0, hosted the 10th edition of the Augmented World Expo (AWE) in late October, as well as the 17th edition of the ISMAR international conference devoted to augmented and mixed reality technologies. Jérôme Royan, Principal Architect at b<>com was on site. He shares his impressions with us.
Back from AWE 2018!

The immersive revolution lands at NAB 2018!

For the third year in a row, b<>com's teams will be at the NAB Show in Las Vegas from April 9 to 12. At Futures Park, out of the four demos being offered, the "advanced media coding" team will present a complete production system for creating immersive content. Nicolas Epain, R&D Audio engineer at b<>com, tells us about the technology that will be exhibited, which enables professionals to produce high-quality, affordable immersive audio content.
The immersive revolution lands at NAB 2018!

The Virtual Arctic Expedition invited to COP 23

The virtual reality platform developed in partnership with Océanopolis is presented until November 17 in Bonn, at the United Nations Conference on Climate Change. Within the France Pavillon and on the sidelines of the negotiations, it showcases initiatives aimed at fighting climate instability.
The Virtual Arctic Expedition invited to COP 23

A virtual Dive in Oceanopolis

From July 3 to 13, 2017, b<>com invited the visitors of Océanopolis Brest to test out a new experience, "The Virtual Arctic Expedition." Equipped with virtual reality headsets and headphones, the volunteers, in groups of four, are submerged 20m deep, in a hyperrealistic, virtual marine environment.
A virtual Dive in Oceanopolis

The Future of experience starts at Futures Park

{France, March 27th 2017} For the first time, the French innovation center b<>com has been selected to exhibit at NAB show’s Futures Park (booth N2035FP). It will present five cutting edge technologies, all focusing on achievements of our Hypermedia research department - one of b<>com’s strongest fields of expertise: ultra-high definition images, 3D sound, smart content, and virtual and augmented reality. Among the hot topics showcased will be SDR to HDR conversion and new immersive content and experiences.
The Future of experience starts at Futures Park

SXSW 2017 : The “E Factor”

South by Southwest Interactive and Film ended in Austin on Thursday. A record crowd came out, with many widely seen moments like always, such as appearances by astronaut Buzz Aldrin (his "We explore or we expire " was the theme of the week) and Vice President Joe Biden. But besides the stars, the event is the place where creators and innovators from all over the world meet to discuss trends for 10 days. This 2017 edition will be defined by the "E factor": E for Experience, Experimentation, Engagement and Empowerment.
SXSW 2017 : The “E Factor”

b<>com is teleporting into Laval!

From March 22 to 26, b<>com and its partner Orange will be present at the Laval Virtual conference, an important event in the fields of new technology and practices for all things virtual.
b<>com is teleporting into Laval!

Sony's "WOW Factory"

SXSW, First Impressions: VR and more...

South by Southwest, considered the world's largest gathering devoted to innovation and creation, began last Friday in Austin, Texas and will last all week long. An essential benchmark for taking the pulse of the markets and emerging practices, the first days of the 2017 edition were dominated by debates about artificial intelligence and new experiences.
SXSW, First Impressions: VR and more...

SATIS 2016: Virtual Reality in the spotlight

From November 15 through 17, the Salon des Technologies de l’Image et du Son (SATIS) brought together French-speaking experts from the audiovisual technology industry. Nearly 12,000 professionals from the television, radio, web, movie, and events industries were present to discuss the sector's new technological solutions. b<>com's experts were there; here are the trends they spotted from this edition.
SATIS 2016: Virtual Reality in the spotlight

IBC 2016: A year of sharp transformations

IBC (the International Broadcasting Convention) came to a close last Tuesday, and b<>com is back with the news. The 2016 edition confirmed the event's essential status, with nearly 56,000 participants and visitors, and over 1800 exhibitors, the gathering of broadcasting professionals in Amsterdam went quite well.
IBC 2016: A year of sharp transformations

b<>com audio solutions presented at the Paris 2016 AES

From June 4 to 7, the AES (Audio Engineering Society) convention, the most important European event for professional audio, was held in Paris. b<>com was there to exhibit its sound spatialization technologies at the Merging Technologies stand. This Swiss company specializes in manufacturing digital audio interfaces in hardware and software form.
b<>com audio solutions presented at the Paris 2016 AES
Lytro

Virtual Reality: Fashion Statement or Technological Skill?

According to the firm Digi Capital, the virtual reality market is expected to reach €30 billion by 2020. At a moment when more and more headsets are coming on the market, we put questions to Ludovic Noblet, Director of Hypermedia at b<>com, about the technology that's shaking up a number of industries.
Virtual Reality: Fashion Statement or Technological Skill?

2nd place for the IRT b<>com at the 3DUI Contest

The IEEE 3D User Interface and IEEE Virtual Reality conference was held in Greenville from March 19 to 23, with nearly 500 international researchers attending. At this event, b<>com took part in the 3DUI Contest, which each year sees the world's top research laboratories (University of Rio Grande do Sul, EPFL, University of São Paulo, Virgina Tech, etc.) compete in a 3D interaction challenge.
2nd place for the IRT b<>com at the 3DUI Contest

Record crowd at the Moscone Center in San Francisco

Game Developers Conference 2016: The Year of Virtual Reality

The Game Developers Conference brought more than 30,000 video game developers to San Francisco this year. With a growing market of over $90 billion last year, the video game industry is rapidly evolving. The virtual reality trend that began last year has clearly kicked into high gear! Jérôme Royan, immersive interactions expert at b<>com, was our reporter on the scene.
Game Developers Conference 2016: The Year of Virtual Reality

Live from MWC 2016: the latest trends and technos

Among massive announcements by market leaders, media stunts and the profusion of solutions showcased in Barcelona, you might get lost. Our experts present at MWC share some insights of the technogical progress and latest market developments. Highlights in pictures.
Live from MWC 2016: the latest trends and technos

CES 2016 as seen by b<>com's experts

From January 6 through 9, the most important high-tech event of the year was held in Las Vegas. 223,000m2 of exhibits, 3600 exhibitors, and over 170,000 visitors. Three of our experts, Nicolas Dallery, Philippe Lemonnier, and Ludovic Noblet was on-site. After the reporting of live photos that showed the increasing presence of connected objects, it's their turn to share with us the major trends of the 2016 edition as seen through the eyes of b<>com.
CES 2016 as seen by b<>com's experts

NICT Osaka:screen with Transformer

French Tech Tour Asia:Promising Encounters

18 months after its first visit for monitoring and benchmarking purposes, and less than a month after a presentation at the Smart Radio Symposium in South Korea, b<>com was back in Japan and South Korea in early December.
French Tech Tour Asia:Promising Encounters