The virtual reality environment demonstrated at IBC produces an entertainment experience with a stunning level of immersion. The audio mix which is configured as Higher Order Ambisonics, has been produced using the b<>com Spatial Audio Toolbox and is delivered using VRIF’s 3D Audio Baseline media profile, which is based on the MPEG-H Audio technology, substantially developed by Fraunhofer IIS.
The content is delivered to VR headsets following aspects of the draft guidelines of the Virtual Reality Industry Forum (VRIF), which enable the production and delivery of high quality VR experiences, emphasizing interoperability in an open ecosystem.
“High Order Ambisonics, or Scene Based Audio, is an essential format in order to produce compelling VR experiences. Together with DVGroup and Fraunhofer, we are proud to showcase, for the very first time, an end-to-end ecosystem in line with the VRIF recommendations for the distribution of such experiences.” explains Ludovic Noblet, Director Hypermedia at b<>com.
MPEG-H Audio is a true multiscreen audio codec system that can carry audio channels, ambisonics audio and audio objects with metadata, which enables maximum creative freedom in the creation of interactive and immersive audio experiences.
Advanced capabilities of MPEG-H include:
- Immersive Sound: MPEG-H adds 3D audio components for an immersive audio experience.
- Interactive Audio: Consumers have the ability to adjust the sound mix to their preferences.
- Universal Delivery: MPEG-H tailors playback to sound best on any device and in any environment.
For effortless integration on VR playback systems, Fraunhofer IIS provides a VR Audio SDK, ready to create a VR experience with MPEG-H Audio decoding and the best-in- class audio rendering.
Through its Spatial Audio Toolbox solution, b<>com is providing state-of-the-art tools for producing and post-producing High Order Ambisonics Audio.
“Partnering with b<>com on developing this end-to-end VR audio system based on MPEG-H Audio has been a great example of collective innovation. Seeing what level of immersion creatives such as DVGroup can produce with it, is even more rewarding.” completes Jan Nordmann, Senior Director, New Media Fraunhofer USA Digital Media Technologies
"At DVGroup, we encourage authors to use spatial audio as a narrative tool in their stories. This collaboration on Vaudeville aimed at pushing 360-3D experiences to high- end quality standards. The spatial audio tools developed by b<>com give the volumetric feeling of space which is often missing in 360-VR productions. Together with Fraunhofer, an important step is achieved pushing forward truly immersive experiences to end consumers.” adds François Klein at DVGroup
At IBC in Amsterdam, from 15-19 September 2017, visitors to the b<>com (Hall 8, booth G14) and Fraunhofer (Hall 8, booth B80) booths can experience Vaudeville VR with MPEG-H Audio.
For more information in VRIF guidelines