BIM World: First edition draws sell-out crowd
BIM (Building Information Modeling) now has its own international conference: BIM World, which has confirmed that the public and professionals are excited about the use of digital technologies in construction. This interest has been strengthened by recent changes in European directives that allow for a new industry for data on building assets.
The leading topics included: Digital technology and commercial real estate, augmented reality, virtual reality, 3D and connected objects, European policies regarding digital tools in construction, and what digital technology can do for the design and management of buildings.
BIM: Optimized construction?
Trumpeted as a revolution in the industry, BIM brought together processes and tools to create digital models for buildings and other urban infrastructure.
The goal is to gather within one comprehensive view all information needed for the project from start to finish: Quantity, cleanliness and environmental footprint of the materials used, construction geometry, energy calculations, equipment locations, etc.
The challenges for BIM, naturally, are to reduce delivery times, limit errors, and optimize operations.
BIM's value in the design and coordination of construction has proven its worth, leading to an acceleration in its adoption by end clients, operators, and owners.
Many demonstrations of virtual and augmented reality at BIM World's booths piqued the interest of visitors. Though the actual use of these immersive technologies is still in its infancy, the need is real in numerous steps of the building's life cycle.
b<>com at the BIM!
As an expert in the field of immersive collaboration, Jérôme Royan, who is responsible for the Immersive Interactions laboratory of b<>com participated in the round table on what's next for augmented reality and connected objects.
This was a chance to present the uses and benefits of virtual and augmented reality technologies throughout the building's life cycle.
Jérôme was also able to talk about the technical/economic context of these "AR/VR" technologies, and in particular the massive investment by giants like Google, Microsoft, Samsung, Facebook, and Sony. He also spoke on the obstacles still keeping these technologies from becoming widespread in the field of BIM: The physiological acceptability of immersive systems and a specific enough Indoor location, which are subjects his laboratory is currently dealing with.
In the end, the question is no longer whether immersive technologies will become common in the field of BIM, but when.