Human Factors Technologies

Smart assistants, self-driving cars, cognitive interfaces, automated decision support...

Labo bcom - technologies facteurs humains
© Fred Pieau
New technological challenges are leading us to fully rethink the relationship between humans and machines.

To enable true human-machine cooperation, the Human Factors Technologies lab analyzes and anticipates human behaviors in order to design smart environments that are effective, intuitive, and customized. By the same logic, it creates solutions founded on its expertise in psychophysiology, cognitive sciences, and interaction design. Using the best simulation and analysis methods, it develops user-centered interaction technologies and objective behavioral measurement tools to usher in the digital transformation of the industrial world and help create a new experience for its customers.

Guillaume Jegou - bcom

Guillaume Jegou

Human Factors Technologies lab Manager

At the intersection of Cognitive Science and Human Factors, we define innovations that ensure people are both the driver and end purpose of technological research.
products & services
interaction design for systems b<>com Ngagement

Une nouvelle génération d’outils XR, conçus pour minimiser les risques et optimiser la performance humaine de vos systèmes complexes.

scientific publications

05.03.2019

Am I better in VR with a real audience?

We present an experimental study using virtual reality (VR) to investigate the effects of a real audience on social inhibition. The study compares a multiuser application, locally or remotely shared. The application engages one user and a real audience (i.e., local or remote conditions) and a control condition where the user is alone (i.e., alone condition). The differences have been explored by…

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10.09.2019

Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario

In this paper, we present the design of ten different 3D user interactions using passive haptics and embedded in an escape game scenario in which users have to escape from a pyramid in a limited time. Our solution is innovative by its modularity, allowing interactions with virtual objects using tangible props manipulated either directly using the hands and feet or indirectly through a single prop…

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12.06.2018

Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study

One of the major challenges of Augmented Reality (AR) is the registration of virtual and real contents. When errors occur during the registration process, inconsistencies between real and virtual contents arise and can alter user interaction. In this paper, we assess the impact of registration errors on the user performance and behaviour during an AR pick-and-place task in a Virtual Reality (VR)…

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