Human Factors Technologies

Smart assistants, self-driving cars, cognitive interfaces, automated decision support...

Labo bcom - technologies facteurs humains
© Fred Pieau
    New technological challenges are leading us to fully rethink the relationship between humans and machines.

    To enable true human-machine cooperation, the Human Factors Technologies lab analyzes and anticipates human behaviors in order to design smart environments that are effective, intuitive, and customized. By the same logic, it creates solutions founded on its expertise in psychophysiology, cognitive sciences, and interaction design. Using the best simulation and analysis methods, it develops user-centered interaction technologies and objective behavioral measurement tools to usher in the digital transformation of the industrial world and help create a new experience for its customers.

    Guillaume Jegou - bcom

    Guillaume Jegou

    Human Factors Technologies lab Manager

    At the intersection of Cognitive Science and Human Factors, we define innovations that ensure people are both the driver and end purpose of technological research.
    Ngagement - tesaer produit - bcom b<>com Ngagement

    A new generation of interaction design to boost your systems’ conception.

    our scientific publications

    19.02.2021

    Towards Real-Time Recognition of Users' Mental Workload Using Integrated Physiological Sensors Into a VR HMD

    This paper describes an &quot;all-in-one&quot; solution for the real-time recognition of users' mental workloads in virtual reality through the cus-tomization of a commercial HMD with physiological sensors. First, we describe the hardware and software solution employed to build the system. Second, we detail the machine learning methods used for the automatic recognition of the users' mental…

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    24.02.2021

    Do Distant or Colocated Audiences Affect User Activity in VR?

    We explore the impact of distant or colocated real audiences on social inhibition through a user study in virtual reality (VR). The study investigates, in an application, the differences among two multi-user configurations (i.e., the local and distant conditions) and one control condition where the user is alone (i.e., the alone condition). In the local condition, a single user and a real…

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    18.02.2021

    Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios

    Training is one of the major use cases of Virtual Reality (VR) due to the flexibility and reproducibility of VR simulations. However, the use of the user's cognitive state, and in particular mental workload (MWL), remains largely unexplored in the design of training scenarios. In this paper, we propose to consider MWL for the design of complex training scenarios involving multiple parallel tasks…

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    06.05.2021

    3Dexterity: Finding your place in a 3-armed world

    In the context of the IEEE VR 2020 3DUI Contest entitled “Embodiment for the Difference”, this paper presents a VR application to highlight the challenges that people with physical disabilities face on their daily life. Two-armed users are placed in a world where people normally have three arms, making them effectively physically disabled. The scenario takes the user through the process of…

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