Advanced Media Content

Most of tomorrow’s media formats tend to increase the sense of immersion into the content. Transforming the end-user/consumer’s experience by putting them into the middle of the action or information is the challenge, especially whenever narrative aspects are key.

Labo bcom - nouveaux contenus médias
© Fred Pieau
    It’s being seen in all forms of media: Television, movies, games, advertising, training, collaborative work, monitoring, industrial signage, the Web, etc.

    The Advanced Media Content lab is building tools that enable the creation, storage, transportation, and sharing both for and by as many people as possible. It delivers expertise and technologies related to innovative dimensions of images (resolution, depth, color, light, etc.), sound (spatialized), and new rendering devices (screen, projection, AR/VR head-mounted displays with 3 or 6 degrees of freedom, etc.). It develops tools and solutions aimed at enabling the adoption of these future formats by industry professionals, and ultimately by end consumers. Holography and compression systems are key areas of expertise for the laboratory.

    Jean-Yves Aubié - bcom
    © Fred Pieau

    Jean-Yves Aubié

    Advanced Media Content lab Manager

    The challenges raised by new video and audio formats? Bringing even MORE realism and immersion to the experience, while still remaining easy to use and handle.
    products & services
    Adaptative HDR Converter - teaser produit - b<>com b<>com Sublima

    Perform real-time HDR conversions without compromise on the artistic intent

    Spatial audio family - spectateurs avec casque - bcom Spatial Audio family

    A family of audio plug-ins for more immersion

    scientific publications


    Model Selection CNN-based VVC Quality Enhancement

    Artifact removal and filtering methods are inevitable parts of video coding. On one hand, new codecs and compression standards come with advanced in-loop filters and on the other hand, displays are equipped with high capacity processing units for post-treatment of decoded videos. This paper proposes a Convolutional Neural Network (CNN)-based post-processing algorithm for intra and inter frames of…

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    Contrôle des impressions spatiales dans un environnement acoustique virtuel

    Les travaux présentés dans cette thèse participent à l'élaboration de nouveaux outils de conception d'un espace sonore pour la production de contenus immersifs. En particulier, ils visent à permettre le contrôle des impressions spatiales : la largeur apparente de source et l'enveloppement. Pour cela, plusieurs études ont été réalisées afin d'évaluer la perception de l'acoustique de…

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    Hybrid dual stream blender for wide baseline view synthesis

    Free navigation of a scene requires warping some reference views to some desired target viewpoint and blending them to synthesize a virtual view. Convolutional Neural Networks (ConvNets) based methods can learn both the warping and blending tasks jointly. Such methods are often designed for moderate inter-camera baseline distance and larger kernels are required for warping if the baseline…

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    Quality-driven Variable Frame-Rate for Green Video Coding in Broadcast Applications

    The Digital Video Broadcasting (DVB) has proposed to introduce the Ultra-High Definition services in three phases: UHD-1 phase 1, UHD-1 phase 2 and UHD-2. The UHD-1 phase 2 specification includes several new features such as High Dynamic Range (HDR) and High Frame-Rate (HFR). It has been shown in several studies that HFR (+100 fps) enhances the perceptual quality and that this quality enhancement…

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    • 2019

      Product of the Year at the NAB Show in Las Vegas

    • 2017

      Technology Innovation Award at the NAB Show in Las Vegas