Conference Paper - 2019
IEEE International Conference on Multimedia Expo Workshops (ICMEW 2016)
A novel approach for hologram computation from Multiview-plus-Depth (MVD) data is studied in this paper. The proposed method consists of three steps. First, intensity views and depth maps pairs of the scene are taken from different perspective viewpoints. Then, the 3D scene geometry is reconstructed from the MVD data as a layered point-cloud. This 3D scene reconstruction step allows us to use only a few perspective projections of the scene without sacrificing any depth cue. Furthermore, in order to take into account specular reflections, each scene point is considered to emit light differently in all the directions. Finally, light scattered by the scene is numerically propagated towards the hologram plane in order to get the final CGH. Experimental results show that the proposed method is able to provide all the human depth cues and accurate shading of the scene without producing any visible artifact.