Advanced Media Content

Most of tomorrow’s media formats tend to increase the sense of immersion into the content. Transforming the end-user/consumer’s experience by putting them into the middle of the action or information is the challenge, especially whenever narrative aspects are key.

Labo bcom - nouveaux contenus médias
© Fred Pieau
It’s being seen in all forms of media: Television, movies, games, advertising, training, collaborative work, monitoring, industrial signage, the Web, etc.

The Advanced Media Content lab is building tools that enable the creation, storage, transportation, and sharing both for and by as many people as possible. It delivers expertise and technologies related to innovative dimensions of images (resolution, depth, color, light, etc.), sound (spatialized), and new rendering devices (screen, projection, AR/VR head-mounted displays with 3 or 6 degrees of freedom, etc.). It develops tools and solutions aimed at enabling the adoption of these future formats by industry professionals, and ultimately by end consumers. Holography and compression systems are key areas of expertise for the laboratory.

Jean-Yves Aubié - bcom
© Fred Pieau

Jean-Yves Aubié

Advanced Media Content lab Manager

The challenges raised by new video and audio formats? Bringing even MORE realism and immersion to the experience, while still remaining easy to use and handle.
products & services
Adaptative HDR Converter - teaser produit - b<>com b<>com Sublima

Perform real-time HDR conversions without compromise on the artistic intent

Spatial audio family - spectateurs avec casque - bcom Spatial Audio family

A family of audio plug-ins for more immersion

expertise
holo-couv
holography

Holography is the ultimate 3D display technology, providing the most natural, comfortable and immersive visualization experience without causing eye strain.

scientific publications

10.01.2021

Real-time computer-generated hologram calculation using pre-computed angular spectra

Due to its ability to reproduce the correct focus cues, holography is considered as a promising display technology for Augmented Reality glasses. However, since it contains a large amount of data, the calculation of a hologram is a time-demanding process, resulting in prohibiting head-motion-to-photon latency. In this paper, we propose a real-time hologram calculation method based on two modules:…

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10.01.2021

Standardization of Holographic Compression: JPEG Pleno

JPEG Pleno is a standardization framework addressing the compression and signalling of plenoptic modalities. While the standardization of solutions to handle light field content is currently reaching its final stage, the JPEG committee is now preparing for the standardization of solutions targeting point cloud and holographic modalities. This paper addresses the challenges related to the…

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10.01.2021

An exploratory study towards objective quality evaluation of digital hologram coding tools

Holography is an acquisition and reproduction technique of visual content which allows, theoretically, for the reconstruction of the acquired scene without any difference with its real-world counterpart. The objective quality assessment of digital holograms coding tools is a very challenging problem because the signal properties of holograms are significantly different from those of regular…

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  • 2019

    Product of the Year at the NAB Show in Las Vegas

  • 2017

    Technology Innovation Award at the NAB Show in Las Vegas