Advanced Media Content

Most of tomorrow’s media formats tend to increase the sense of immersion into the content. Transforming the end-user/consumer’s experience by putting them into the middle of the action or information is the challenge, especially whenever narrative aspects are key.

Labo bcom - nouveaux contenus médias
© Fred Pieau
It’s being seen in all forms of media: Television, movies, games, advertising, training, collaborative work, monitoring, industrial signage, the Web, etc.

The Advanced Media Content lab is building tools that enable the creation, storage, transportation, and sharing both for and by as many people as possible. It delivers expertise and technologies related to innovative dimensions of images (resolution, depth, color, light, etc.), sound (spatialized), and new rendering devices (screen, projection, AR/VR head-mounted displays with 3 or 6 degrees of freedom, etc.). It develops tools and solutions aimed at enabling the adoption of these future formats by industry professionals, and ultimately by end consumers. Holography and compression systems are key areas of expertise for the laboratory.

Jean-Yves Aubié - bcom
© Fred Pieau

Jean-Yves Aubié

Advanced Media Content lab Manager

The challenges raised by new video and audio formats? Bringing even MORE realism and immersion to the experience, while still remaining easy to use and handle.
products & services
Adaptative HDR Converter - teaser produit - b<>com b<>com Sublima

Perform real-time HDR conversions without compromise on the artistic intent

Spatial audio family - spectateurs avec casque - bcom Spatial Audio family

A family of audio plug-ins for more immersion

expertise
holo-couv
holography

Holography is the ultimate 3D display technology, providing the most natural, comfortable and immersive visualization experience without causing eye strain.

scientific publications

05.31.2022

A standard way for computing numerical reconstructions of digital holograms

There exist a multitude of methods and processing steps for the numerical reconstruction of digital holograms. Because these are not standardized, most research groups follow their own best practices, making it challenging to compare numerical results across groups. Meanwhile, JPEG Pleno holography seeks to define a new standard for the compression of digital holograms. Numerical reconstructions…

read the publication

05.31.2022

Definition of common test conditions for the new JPEG pleno holography standard

The JPEG committee started the definition of a new standard for holographic content coding under the project JPEG Pleno (ISO/IEC 21794). As a first standardization effort targeting holographic content, multiple challenges were faced, notably to select appropriate testing content, type of anchors to be used for comparison with proponent’s proposals and how to evaluate the quality for this type of…

read the publication

05.31.2022

Laser Beam Scanning Holography: enabling near-eye displays with wide field of view and focus cue

This talk, given by Antonin Gilles, Research Engineer at b&lt;&gt;com, at the SPIE AR | VR | MR conference in January 2022, focuses on the development of a holographic near-eye display device for augmented reality. It shows how Holography and Laser Beam Scanning technologies can be combined in Augmented Reality glasses to enable long-term viewing comfort by offering a realistic and natural…

read the publication

03.30.2022

Perceptual Quality Assessment of HEVC and VVC Standards for 8K Video

With the growing data consumption of emerging video applications and users’ requirement for higher resolutions, up to 8K, a huge effort has been made in video compression technologies. Recently, versatile video coding (VVC) has been standardized by the moving picture expert group (MPEG), providing a significant improvement in compression performance over its predecessor high efficiency video…

read the publication

  • 2019

    Product of the Year at the NAB Show in Las Vegas

  • 2017

    Technology Innovation Award at the NAB Show in Las Vegas