Advanced Media Content

Most of tomorrow’s media formats tend to increase the sense of immersion into the content. Transforming the end-user/consumer’s experience by putting them into the middle of the action or information is the challenge, especially whenever narrative aspects are key.

Labo bcom - nouveaux contenus médias
© Fred Pieau
It’s being seen in all forms of media: Television, movies, games, advertising, training, collaborative work, monitoring, industrial signage, the Web, etc.

The Advanced Media Content lab is building tools that enable the creation, storage, transportation, and sharing both for and by as many people as possible. It delivers expertise and technologies related to innovative dimensions of images (resolution, depth, color, light, etc.), sound (spatialized), and new rendering devices (screen, projection, AR/VR head-mounted displays with 3 or 6 degrees of freedom, etc.). It develops tools and solutions aimed at enabling the adoption of these future formats by industry professionals, and ultimately by end consumers. Holography and compression systems are key areas of expertise for the laboratory.

Jean-Yves Aubié - bcom
© Fred Pieau

Jean-Yves Aubié

Advanced Media Content lab Manager

The challenges raised by new video and audio formats? Bringing even MORE realism and immersion to the experience, while still remaining easy to use and handle.
products & services
Adaptative HDR Converter - teaser produit - b<>com b<>com Sublima

Perform real-time HDR conversions without compromise on the artistic intent

Spatial audio family - spectateurs avec casque - bcom Spatial Audio family

A family of audio plug-ins for more immersion

expertise
holo-couv
holography

Holography is the ultimate 3D display technology, providing the most natural, comfortable and immersive visualization experience without causing eye strain.

scientific publications

09.23.2022

Regroupement d'Activités de la Main Non-étiquetées

Nous proposons, dans cet article, une nouvelle approche qui utilise l'adaptation de domaine non supervisée (UDA) pour le regroupement d'activités de la main non étiquetées, c'est à dire le regroupement d'activités similaires dans des groupes distincts. L'approche proposée vise à exploiter les connaissances tirées des échantillons étiquetés du domaine source pour catégoriser les échantillons non…

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02.20.2023

Quality evaluation of the JPEG Pleno Holography Call for Proposals response

At its 93rd meeting, JPEG received the responses to the Call for Proposals on JPEG Pleno holography. This activity will lead to the first standardized coding solution for digital holograms. This paper describes the quality evaluation process, existing out of a subjective evaluation study and an objective evaluation based on preselected quality metrics. It also includes a critical evaluation of…

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05.24.2022

TwistSLAM: Constrained SLAM in Dynamic Environment

Classical visual simultaneous localization and mapping (SLAM) algorithms usually assume the environment to be rigid. This assumption limits the applicability of those algorithms as they are unable to accurately estimate the camera poses and world structure in real life scenes containing moving objects (e.g. cars, bikes, pedestrians, etc.). To tackle this issue, we propose TwistSLAM: a semantic,…

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05.16.2022

Metric Learning-Based Unsupervised Domain Adaptation for 3D Skeleton Hand Activities Categorization

First-person hand activity recognition plays a significant role in the computer vision field with various applications. Thanks to recent advances in depth sensors, several 3D skeleton-based hand activity recognition methods using supervised Deep Learning (DL) have been proposed, proven effective when a large amount of labeled data is available. However, the annotation of such data remains…

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  • 2019

    Product of the Year at the NAB Show in Las Vegas

  • 2017

    Technology Innovation Award at the NAB Show in Las Vegas