Advanced Media Content

Most of tomorrow’s media formats tend to increase the sense of immersion into the content. Transforming the end-user/consumer’s experience by putting them into the middle of the action or information is the challenge, especially whenever narrative aspects are key.

Labo bcom - nouveaux contenus médias
© Fred Pieau
It’s being seen in all forms of media: Television, movies, games, advertising, training, collaborative work, monitoring, industrial signage, the Web, etc.

The Advanced Media Content lab is building tools that enable the creation, storage, transportation, and sharing both for and by as many people as possible. It delivers expertise and technologies related to innovative dimensions of images (resolution, depth, color, light, etc.), sound (spatialized), and new rendering devices (screen, projection, AR/VR head-mounted displays with 3 or 6 degrees of freedom, etc.). It develops tools and solutions aimed at enabling the adoption of these future formats by industry professionals, and ultimately by end consumers. Holography and compression systems are key areas of expertise for the laboratory.

Jean-Yves Aubié - bcom
© Fred Pieau

Jean-Yves Aubié

Advanced Media Content lab Manager

The challenges raised by new video and audio formats? Bringing even MORE realism and immersion to the experience, while still remaining easy to use and handle.
products & services
Adaptative HDR Converter - teaser produit - b<>com b<>com Sublima

Perform real-time HDR conversions without compromise on the artistic intent

Spatial audio family - spectateurs avec casque - bcom Spatial Audio family

A family of audio plug-ins for more immersion

expertise
holo-couv
holography

Holography is the ultimate 3D display technology, providing the most natural, comfortable and immersive visualization experience without causing eye strain.

scientific publications

02.20.2023

PSDFH: A Phase-Space-Based Depth from Hologram Extraction Method

Object pre-localization from computer-generated holograms is still an open problem in the current state of the art. In this work, we propose the use of the hologram phase space representation to determine a set of regions of interest where the searched object can be located. The extracted regions can be used to pre-locate the object in 3D space and are further refined to produce a more accurate…

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07.08.2022

S3LAM: Structured Scene SLAM

We propose a new SLAM system that uses the semantic segmentation of objects and structures in the scene. Semantic information is relevant as it contains high level information which may make SLAM more accurate and robust. Our contribution is twofold: i) A new SLAM system based on ORB-SLAM2 that creates a semantic map made of clusters of points corresponding to objects instances and structures in…

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01.04.2023

Ensemble Learning for Efficient VVC Bitrate Ladder Prediction

Changing the encoding parameters, in particular the video resolution, is a common practice before transcoding. To this end, streaming and broadcast platforms benefit from so-called bitrate ladders to determine the optimal resolution for given bitrates. However, the task of determining the bitrate ladder can usually be challenging as, on one hand, so-called fit-for-all static ladders would waste…

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07.01.2022

S3LAM: SLAM à Scène Structurée

Nous proposons un nouveau système de SLAM (Simultaneous Localization And Mapping) qui utilise la segmentation sémantique des images. La segmentation sémantique présente un intérêt car elle contient une information haut niveau pouvant rendre plus précis le SLAM. Notre contribution est double : i) un système de SLAM basé sur ORB-SLAM2 capable de créer une cartographie sémantique. ii) Une…

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  • 2019

    Product of the Year at the NAB Show in Las Vegas

  • 2017

    Technology Innovation Award at the NAB Show in Las Vegas