Advanced Media Content

Most of tomorrow’s media formats tend to increase the sense of immersion into the content. Transforming the end-user/consumer’s experience by putting them into the middle of the action or information is the challenge, especially whenever narrative aspects are key.

Labo bcom - nouveaux contenus médias
© Fred Pieau
It’s being seen in all forms of media: Television, movies, games, advertising, training, collaborative work, monitoring, industrial signage, the Web, etc.

The Advanced Media Content lab is building tools that enable the creation, storage, transportation, and sharing both for and by as many people as possible. It delivers expertise and technologies related to innovative dimensions of images (resolution, depth, color, light, etc.), sound (spatialized), and new rendering devices (screen, projection, AR/VR head-mounted displays with 3 or 6 degrees of freedom, etc.). It develops tools and solutions aimed at enabling the adoption of these future formats by industry professionals, and ultimately by end consumers. Holography and compression systems are key areas of expertise for the laboratory.

Jean-Yves Aubié - bcom
© Fred Pieau

Jean-Yves Aubié

Advanced Media Content lab Manager

The challenges raised by new video and audio formats? Bringing even MORE realism and immersion to the experience, while still remaining easy to use and handle.
products & services
Adaptative HDR Converter - teaser produit - b<>com b<>com Sublima

Perform real-time HDR conversions without compromise on the artistic intent

Spatial audio family - spectateurs avec casque - bcom Spatial Audio family

A family of audio plug-ins for more immersion

expertise
holo-couv
holography

Holography is the ultimate 3D display technology, providing the most natural, comfortable and immersive visualization experience without causing eye strain.

scientific publications

11.23.2015

Toward Optimal Bitrate Allocation in the Scalable HEVC Extension: Application to UHDTV

Scalable video encoders compress a single video sequence to produce a bitstream composed of several layers, corresponding to different temporal, spatial and quality representations of the input video sequence. This technique improves the coding efficiency compared to simulcast encoding of each representation by exploiting additional correlations through inter-layer predictions. The latest…

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12.13.2016

Fast generation of complex modulation video holograms using temporal redundancy compression and hybrid point-source/wave-field approaches

The hybrid point-source/wave-field method is a newly proposed approach for Computer-Generated Holo-gram (CGH) calculation, based on the slicing of the scene into several depth layers parallel to the hologram plane. The complex wave scattered by each depth layer is then computed using either a wave-field or a point-source approach according to a threshold criterion on the number of points within…

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02.26.2016

Génération Numérique d'Hologrammes : État de l'Art

Cet article présente un état de l'art des méthodes de génération numérique d'hologrammes appliquées à la vidéo 3D. Les méthodes présentées permettent de générer l'hologramme d'une scène synthétique ou réelle sans passer par le processus physique réel d'interférence entre deux ondes lumineuses. Les principales limitations liées à l'holographie conventionnelle, qui sont (1) la nécessité d'utiliser…

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  • 2019

    Product of the Year at the NAB Show in Las Vegas

  • 2017

    Technology Innovation Award at the NAB Show in Las Vegas