Immersive & Medical Technologies

Augmented reality is upending many industrial sectors by offering a new way to perceive the environment.

Labo bcom - technologies immersives
© Fred Pieau
Healthcare applications are one promising example.

With its expertise in computer vision, pose estimation, and 3D visualization, the Immersive & Medical Technologies lab designs components and platforms to augment the experiences of professionals and strengthen their effectiveness, particularly through augmented reality and virtual reality, in fields like industry and health. Users are at the heart of its thinking and its work, from the definition of needs to the testing of developed technologies. In the field of health care, the lab works with its medical partners on key technologies like image processing and medical videos, connectivity, and interoperability.

products & services
Dicom Family - teaser produit - bcom DICOM family

Interoperability, anonymization, and standardization

Annotate - teaser produit - bcom b<>com Annotate

A surgical workflow editor and analytics tool

scientific publications

04.12.2016

When the Giant meets the Ant An Asymmetric Approach for Collaborative Object Manipulation

For the 3DUI Contest 2016, we propose an innovative approach that enables two or more users to manipulate an object collaboratively. Our solution is based on an asymmetric collaboration pattern at different scales in which users benefit from suited points of views and interaction techniques according to their device setups. Our system provides an efficient way to co-manipulate an object within…

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03.24.2016

D3PART: A new Model for Redistribution and Plasticity of 3D User Interfaces

In this paper we propose D3PART (Dynamic 3D Plastic And Redistribuable Technology), a model to handle redistribution for 3D user interfaces. Redistribution consists in changing the components distribution of an interactive system across different dimensions such as platform, display and user. We extend previous plasticity models with redistribution capabilities, which lets developers create…

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03.24.2016

When the Giant meets the Ant An Asymmetric Approach for Collaborative and Concurrent Object Manipulation in a Multi-Scale Environment

In this paper, we propose an innovative approach that enables two or more users to manipulate an object collaboratively. Our goal is to benefits from the wide variety of todays VR devices. Therefore, our solution is based on an asymmetric collaboration pattern at different scales in which users benefit from suited points of views and interaction techniques according to their device setups. Indeed…

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03.24.2016

Vishnu: Virtual Immersive Support for HelpiNg Users - An Interaction Paradigm for Collaborative Remote Guiding in Mixed Reality

Increasing networking performances as well as the emergence of Mixed Reality (MR) technologies make possible providing advanced interfaces to improve remote collaboration. In this paper, we present our novel interaction paradigm called Vishnu that aims to ease collaborative remote guiding. We focus on collaborative remote maintenance as an illustrative use case. It relies on an expert immersed in…

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