Human Factors Technologies

Smart assistants, self-driving cars, cognitive interfaces, automated decision support...

Labo bcom - technologies facteurs humains
© Fred Pieau
New technological challenges are leading us to fully rethink the relationship between humans and machines.

To enable true human-machine cooperation, the Human Factors Technologies lab analyzes and anticipates human behaviors in order to design smart environments that are effective, intuitive, and customized. By the same logic, it creates solutions founded on its expertise in psychophysiology, cognitive sciences, and interaction design. Using the best simulation and analysis methods, it develops user-centered interaction technologies and objective behavioral measurement tools to usher in the digital transformation of the industrial world and help create a new experience for its customers.

Guillaume Jegou - bcom

Guillaume Jegou

Human Factors Technologies lab Manager

At the intersection of Cognitive Science and Human Factors, we define innovations that ensure people are both the driver and end purpose of technological research.
products & services
interaction design for systems b<>com Ngagement

Une nouvelle génération d’outils XR, conçus pour minimiser les risques et optimiser la performance humaine de vos systèmes complexes.

scientific publications

12.09.2019

Quality of Experience Tests of an Object-based Radio Reproduction App on a Mobile Device

Object-based audio provides many new features for the end-user. The quality of end user experience covers several different dimensions. Here, the relevant dimensions are identified and specific questions to cover these dimensions are developed. The first test of the radio app took place at JOSEPHS, a venue designed for testing new products and services located in Nuremberg, Germany. The second…

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10.25.2021

With or without you? Interaction and immersion in a virtual reality experience

This collaborative research between a team of digital technology developers and academic researchers investigates how social interaction affects visitors' experience during a virtual reality (VR) underwater seascape exploration. Prior research in immersive VR focused more on individual perceptions of immersion, interactive features and enjoyment. Analysis of focus-group discussions revealed three…

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