Human Factors Technologies

Smart assistants, self-driving cars, cognitive interfaces, automated decision support...

Labo bcom - technologies facteurs humains
© Fred Pieau
New technological challenges are leading us to fully rethink the relationship between humans and machines.

To enable true human-machine cooperation, the Human Factors Technologies lab analyzes and anticipates human behaviors in order to design smart environments that are effective, intuitive, and customized. By the same logic, it creates solutions founded on its expertise in psychophysiology, cognitive sciences, and interaction design. Using the best simulation and analysis methods, it develops user-centered interaction technologies and objective behavioral measurement tools to usher in the digital transformation of the industrial world and help create a new experience for its customers.

Guillaume Jegou - bcom

Guillaume Jegou

Human Factors Technologies lab Manager

At the intersection of Cognitive Science and Human Factors, we define innovations that ensure people are both the driver and end purpose of technological research.
products & services
interaction design for systems b<>com Ngagement

Une nouvelle génération d’outils XR, conçus pour minimiser les risques et optimiser la performance humaine de vos systèmes complexes.

scientific publications

07.20.2023

AI-generated vs. Human Artworks. A Perception Bias Towards Artificial Intelligence?

Via generative adversarial networks (GANs), artificial intelligence (AI) has influenced many areas, especially the artistic field, as symbol of a human task. In humancomputer interaction (HCI) studies, perception biases against AI, machines, or computers are generally cited. However, experimental evidence is still lacking. This paper presents a wide-scale experiment in which 565 participants are…

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11.16.2020

Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios

Training is one of the major use cases of Virtual Reality (VR) due to the flexibility and reproducibility of VR simulations. However, the use of the user's cognitive state, and in particular mental workload (MWL), remains largely unexplored in the design of training scenarios. In this paper, we propose to consider MWL for the design of complex training scenarios involving multiple parallel tasks…

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12.15.2020

3Dexterity: Finding your place in a 3-armed world

In the context of the IEEE VR 2020 3DUI Contest entitled “Embodiment for the Difference”, this paper presents a VR application to highlight the challenges that people with physical disabilities face on their daily life. Two-armed users are placed in a world where people normally have three arms, making them effectively physically disabled. The scenario takes the user through the process of…

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