b<>com introduces a set of audio plugins enabling the creation of truly immersive contents and experiences. Relying on the Higher Order Ambisonics (HOA) technology, the *Spatial Audio Toolbox* plugins provide a complete workflow, from capture to rendering on headphone or multi-loudspeaker setup. HOA makes it easy to play back complex sound scenes binaurally with head-tracking and it has now become the audio technology of choice for the growing areas of Virtual and Augmented Reality.
- Binaural virtual loudspeakers
- Standard VST or AAX plugin
- Database of HRTFs
- Anechoic and reverberated HRTFs
- Up to 32-channel input
- Click to Solo
- User-friendly and intuitive GUI
- Listen to your 3D audio mix over standard headphones
- Work with your favorite DAW
- Choose the filters that best fit your ears
- Choose your virtual environment
- Work with all major 2D and 3D audio formats
- Easily monitor each speaker channel
- Start creating immediately
The [Render plugins] pack is composed of three different plugins :
b<>com *Spatial Audio Toolbox* [Render Spk2Bin]
The [Render Spk2Bin] plugin renders channel-based 3d audio over headphones, using a virtual loudspeaker approach. It includes a database of Head Related Transfer Functions (HRTFs) for converting major 2D and 3D audio formats (Dolby Atmos, Auro 3D, 22.2…) to binaural audio. Each channel can be selected individually for fast monitoring of complex setups. In addition, the plugin includes reverberated HRTFs, which add a realistic room effect and improve externalization.
b<>com *Spatial Audio Toolbox* [Render Hoa2Spk]
The [Render Hoa2Spk] plugin can be inserted in a DAW as a spatial effect with 4, 9, 16, or 25 inputs and 32 output channels. The input is a Higher Order Ambisonics signal up to order 4, using the ACN/SN3D (ambiX) convention. The output is a multichannel signal adapted to the selected loudspeaker layout. Several output loudspeaker layouts are supported, ranging from stereo to 30.2.
b<>com *Spatial Audio Toolbox* [Render Hoa2Bin]
The [Render Hoa2Bin] plugin can be inserted in a DAW as a spatial effect with 4, 9, 16, or 25 inputs and 2 output channels. The input is a Higher Order Ambisonics signal up to order 4, using the ACN/SN3D (ambiX) convention. The output is a binaural signal for headphones. Several HRTF sets can be selected, with or without reverberation.
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